Puzzles

There are a variety of puzzles that can appear in your life or in a shit, early 2000's adventure games. This page sets out to describe and categorize the variety of puzzles that have been discovered during MSU streams and relate them to modern life.

Waiting Puzzles
Waiting Puzzles are some of the most prevalent puzzles throughout adventure games, and are seen often in modern life at bus stops and while downloading a couple gigabytes of data in rural Canada. The Waiting Puzzle is characterized by the solution being patience and the sacrifice of your time. Known Waiting Puzzles include, but are not limited to:


 * Airports (by extension, public transportation is a large waiting puzzle)
 * Downloads
 * Mail delivery services
 * Uploads
 * #lowry during streams in between chat checks

Waiting Puzzles are some of the most despised in speedrunning, as they force the stopping of the run to preform the task. In some cases, like speedruns involving long distances, the use of public transportation is necessary for a good time. In the case of the #lowry waiting puzzle, runners in this category pass the time between checks by making more memes, which creates the positive feedback loop of chat meme creation in #lowry.

Lock-Clue Puzzles
Lock-Clue Puzzles are the instance when a locked box or item is presented to the player alongside a clue on how to open the lock. These are more common in adventure games, as in real life it is fairly uncommon, though not entirely impossible, for a person to leave a clue to the unlocking of their secured possessions. Lock-Clue Puzzles in real life are also in the large majority of cases completely illegal to preform.

Loop Puzzles
A Loop Puzzle is when you soft-lock your game, but you don't realize this until you are two to three hours deep into your loop, and you have to use a safety rope to have Joseph Anderson to save you and your friend from eternal damnation. It is very dangerous, and often lethal, to become caught in a Loop Puzzle, and some of these include:


 * Addiction, to
 * Hard narcotics
 * Writing dumb jokes in the Manda-LORE wiki
 * Being lost in the wilderness

It is important to know the signs of a Loop Puzzle so that you know when you are in when and can recognize the signs so you may be able to escape. Generally, a loss of sanity is the main clue to know, but also a state of constant drunken revelry can show that you are in a Loop Puzzle. Some argue that games made by the former German game company known as "House of Tales" could also just be a series of Loop Puzzles, though this is heavily disputed.

Mandy's Puzzles
Impossibly chaotic and dangerous, do not attempt to figure out the answers. Sanity loss is frequent while trying to solve a puzzle that Mandy has created.